
Siigari Kitawa
Gallente The Aduro Protocol The Fifth Race
|
Posted - 2008.01.29 11:12:00 -
[1]
Edited by: Siigari Kitawa on 29/01/2008 11:14:55 Blasters have always been considered to be the highest dps delivering guns in the game. Blasters have good tracking and the charges have typically a very high base damage. Again, the damage they deliver is traditionally considered the highest in the game. This is due to the fact that they fire Thermal and Kinetic damage, each of which are the two highest damage types in the game. Thermal is the easiest to hit either shields or armor, so you get very well rounded dps out of it. Kinetic also does a good amount to both.
Railguns are the other hybrid, and have poor tracking with low-medium damage. They can shoot as close as 8km and as far as 250km with the right equipment and ammo. Rails need lots of modules to compensate for faster moving targets or even a close-up target. Because of this, railgun users tend to stay back and away from the fight.
Lasers do insane amounts of damage. Pulse lasers are pretty much the undisputed champions of raw damage output, due to the fact that they have such a high damage modifier that they just burn anything. With EM damage and Thermal damage, you can rip shields apart quickly, keep the shields off then batter the target until it is destroyed. Pulse lasers are close up weapons capable of very high rates of fire and great tracking. However, with all these great benefits come drawbacks: your cap will drain quickly to a laser firing.
Beam lasers are the long range weapons that a lot of people really like on smaller ships. They allow you to stay out of range and preserve your capacitor to keep firing while doing very good amounts of damage. Beam lasers do more damage (arguably) than the railguns when you take the range into account.
Tachyons (top tier) are a special type of beam laser that many battleship pilots swear by. They have a stupid-high damage modifier (4.5x base tech 1) and shoot over distances of 175km. They are the ULTIMATE pew pew weapon in terms of sheer damage potential.
Autocannons are the fast-firing, high damage and versatile weapons that Minmatar pilots prefer, and others for some special reasons. First off, you can select which type of damage you wish to do with various types of ammo (sometimes up to 3 different damage types with one charge). Next, projectile turrets use no capacitor to fire, so you can be bled dry and still keep firing. Autocannons have excellent tracking and decent damage. You need to be able to switch ammunition types on the fly though in order to keep up with the proper types of damage you wish to do. A popular charge to use is EMP, which does EM, Kinetic and Explosive damage all at once. This is because EM melts shields, and then explosive and kinetic wail away at armor.
Artillery is the long-range weapon of choice for some pilots; again this can be credited to the ability to switch ammunition on the fly. With some ammo types giving godly range bonuses and the guns having fantastic falloff, it is possible to snipe down targets at over a range of 250km (if you can lock that far). It is the undisputed king of snipe. With base damage modifiers of over 7x, you can hit hard and far.
Hope that clears it up for you a bit :) _________________ Burn. |